by.U Indonesia: UX Transformation & Launch

The scope of this project involved migrating Indonesia’s leading digital telco (by.U, Telkomsel) onto Circles’ SaaS platform while taking the opportunity to improve by.U’s acquisition, engagement, and monetisation journeys.

Unlike previous launches, this was a brownfield transformation — requiring us to evolve an existing product with our clients’ live customers, internal teams, and entrenched ways of working.

The challenge

The problem was not just UX — it was alignment and perception.

  • The existing UX was perceived as already “good enough”

  • Clients had low urgency for change

  • Ownership across client’s internal teams was fragmented

  • UX decisions were often opinion-driven, not evidence-based

At the same time, we needed to:

  • improve activation and conversion

  • increase feature adoption

  • drive engagement and recharge behaviour

👉 This required both product thinking and organisational influence, not just design execution.

My role

Design Manager (Circles) — Indonesia Market

  • Led UX across end-to-end journeys (onboarding → retention)

  • Drove UX improvements within our SaaS platform and business constraints

  • Established a working model with the client’s internal design team

  • Mentored and supported a newly formed local design team

  • Facilitated alignment across product, design, and engineering

Scope of Work

I led UX across two critical layers of the business and my team and I covered:

Acquisition (New Users)

  • SIM onboarding (pSIM / eSIM)

  • Plan selection and purchase

  • Activation experience

Retention & Monetisation (Existing Users)

  • Plan renewal/recharge flows

  • Power-up discovery (e.g. Data Rollover)

  • Usage-based engagement (e.g. Bonus Ngegas)

  • Feature education and adoption

Approach

We shifted the team from feature delivery → problem-led design

1. Align on Real Problems

  • Analysed funnel drop-offs and behaviour gaps from existing client data

  • Synthesised past research and internal insights

  • Reframed stakeholder discussions around user problems, not features

3. Validate with Users

  • Rapid testing with proxy users (interns)

  • Usability testing with real users

  • Measured task success and SEQ (perceived ease)

2. Co-Create with Clients

  • Ran joint workshops with clients’ product and business teams

  • Used design to mediate alignment and prioritisation

  • Positioned migration as a UX improvement opportunity

4. Iterate & Operationalise

  • Refined flows based on evidence

  • Improved clarity, usability, and discoverability

  • Built momentum for evidence-based decision making

Key Focus Areas

The work is broken down into three core UX problems. Each case study below dives into one of these areas.

Improving onboarding and reducing drop-off for new by.U customers

Onboarding & activation

Driving understanding and uptake of new value proposition products like data rollover

New product adoption

Increasing usage through Bonus Ngegas (Free daily data)

Engagement & retention

Outcome

  • Validated UX improvements across multiple testing cycles

  • Improved clarity, discoverability, and task success across journeys

  • Increased stakeholder confidence in UX-led decisions

  • Shifted team culture from opinion-driven → evidence-driven

  • Established a scalable collaboration model for ongoing delivery

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Circles X – Platform UX Foundations (2023-24)

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Simplifying by.U's onboarding and activation for new customers (2024-25)